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Identity
Character Name
Player
Archetype
Character Description
Station
(economic position, 0–5)
0 — Destitute
1 — Scraping
2 — Getting By
3 — Comfortable
4 — Prosperous
5 — Affluent
Default = Backing floor. Trade ±1 for 3 skill levels from one pool. Max 3 at creation.
Attributes
— click to set each attribute (-3 to +3, must total to GM's net bonus)
Net Total:
0
HP/Tier:
7
(7+BR)
EP/Tier:
7
(7+PW)
Concentration:
40
(PW+4)×10
Skills
— max 15 skills, creation max level 3
Skill
Stat
Level
Target
+ Add Skill
Physical Pool:
10
(10+BR+PC)
— Used:
0
Mental Pool:
10
(10+IN+AW+PW)
— Used:
0
Social Pool:
10
(10+SP)
— Used:
0
Weapons
Weapon
Skill
Spd
Damage
Cap
Rld
Rel%
Tags
Unarmed
Brawl
2
1d3+BR
—
—
—
+ Add Weapon
Armor & Defense
Armor / Shield
Ballistic
Martial
Hinder
Notes
+ Add Armor
Total Ballistic:
0
Total Martial:
0
Total Hinder:
0
Magic
Scholarly
Wild
Non-caster
Casting Target:
—
Concentration:
—
Schools:
—
Spells Known:
—
Backlash: Scholarly 5/10/15/25% by tier · Wild +5% flat/tier · On backlash: 1d4 HP + 25% wild effect
Select 2 Schools (you know all spells in these schools)
Spell
School
Cast
W
S
St
Sp
+ Add Spell
Experience
Total XP
XP Spent
Skill 0→1: 1 XP · 1→2: 2 · 2→3: 3 · 3→4: 4 · 4→5: 5 · Attribute +1: 10 XP
Adventuring Society
Society Name
Society Type
Patron
Handler
Charter / Mission
Backing
(patron support, 1–5)
1 — Bare Charter
2 — Field Support
3 — Full Package
4 — Favoured
5 — Inner Circle
Ledger
(Society financial state)
Flush
Level
Lean
Dire
Faction Alignment
Primary Faction
Relationship / Standing
Notable Contacts
Name
Affiliation
Notes
+ Add Contact
Inventory
Notes