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Aldric Wynn

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Aetherfall
Character Name
Aldric Wynn
Player
Archetype
The Surgeon
Station
2
Attributes
Attribute -3-2-10+1+2+3 Description
Brawn (BR) Thin build
Phys. Coordination (PC) Steady hands
Intellect (IN) Brilliant mind
Social Prowess (SP) Socially stiff
Awareness (AW) Notices details
Power (PW) Attuned but controlled
Net Total:
2
HP/Tier:
6
(7+BR)
EP/Tier:
8
(7+PW)
Weapons
Weapon Skill Spd Damage Cap Rld Rel% Tags
Unarmed Brawl 2 1d3+BR
Walking Stick Melee 2 1d4 Reach
Revolver Firearms 3 2d6 6 3 95 Reliable
 
 
 
Armor & Defense
Armor / Shield Ballistic Martial Hinder Notes
Reinforced Coat 1 1 0 Tweed over steel stays
 
 
Total Ballistic:
1
Total Martial:
1
Total Hinder:
0
Character Description
Tall, thin, early forties. Wire-rimmed spectacles, receding hairline, ink-stained fingers. Precise posture from too long in lecture halls. Smells of reagents and old paper. His spellbook is never more than arm's reach away.
Skills — Target = ((10 + Stat) × Level) + 30  |  Max 15
Skill Stat Lvl Target
Scholarly Casting
PW(1)
3
63
Occult Lore
IN(2)
3
66
Medicine
IN(2)
3
66
Persuasion
SP(-1)
3
57
Investigation
AW(1)
2
52
Observation
AW(1)
2
52
Stealth
PC(0)
2
50
Firearms
PC(0)
2
50
Etiquette
SP(-1)
2
48
Deception
SP(-1)
2
48
Streetwise
SP(-1)
2
48
Athletics
BR(-1)
2
48
Melee
BR(-1)
2
48
Science
IN(2)
1
42
Sleight of Hand
PC(0)
1
40
Physical: 10+BR+PC = 9 Mental: 10+IN+AW+PW = 14 Social: 10+SP = 9
Experience
Total XP:
XP Spent:
Skill 0→1: 1 XP · 1→2: 2 · 2→3: 3 · 3→4: 4 · 4→5: 5 · Attribute +1: 10 XP
Wounds (7+BR per tier)
OK
Harmed -10%
Maimed -25%
Incap. -50%
Death Saves:
Injuries:
Exhaustion (7+PW per tier)
OK
Wearied -10%
Drained -25%
Overwhelmed -50%
Effects:
Magic
Path:
Scholarly
Wild
Non-caster
Casting Target:
Concentration:
50
(PW+4)×10
Schools:
All
Spells Known:
8
(7+PW)
Backlash: Scholarly 5/10/15/25% by tier · Wild +5% flat/tier · On backlash: 1d4 HP + 25% wild effect
Spells
Spell School Cast W S St Sp
Mend Vitae 3ct 4 8 12 18
Reveal Divination 4ct 3 6 9 14
Detect Divination 2ct 2 4 6 10
Shield Warding 3ct 3 6 9 14
Force Aeth. Manip 2ct 2 4 6 10
Anchor Warding 3ct 3 6 9 14
Kinesis Aeth. Manip 4ct 3 6 9 14
Reshape Artifice 4ct 3 6 9 14
 
 
 
 
Cast = time (counts) · W/S/St/Sp = Weak/Standard/Strong/Spectacular exhaustion cost
Inventory
Spellbook (leather-bound, well-thumbed)
Medical kit (bandages, sutures, tinctures)
Magnifying lens (brass, pocket-sized)
Revolver ammunition (18 rounds)
Lantern (oil, brass)
Notebook and charcoal pencils
Reference text: Veil Cartography Primer
Society stipend purse (50 marks)
Adventuring Society
Society Name
The Ashwick Charter
Society Type
Fixers
Patron
Greycoat Authority
Handler
Inspector Renna Laine
Backing (1–5)
3
Ledger
☐ Flush   ☒ Level   ☐ Lean   ☐ Dire
Charter / Mission
Investigate the disappearance of Fen Harker, Gradient Scholar researcher. Recover him alive. Report all findings.
Faction Alignment
Primary Faction
Greycoat Authority (Arrangement)
Relationship / Standing
Knows Fen Harker by reputation -- this job is personal. Scholars look after their own.
Notable Contacts
NameAffiliationNotes
Prof. Elise Maren
Gradient Scholars
Former colleague, zone cartography
Dr. Hanna Reis
City Hospital
Surgeon, owes him a favor
Fen Harker
Gradient Scholars
The missing researcher (by reputation)
Active Backlash Effects
Notes
Trained at the Gradient Scholars. Funding cuts eliminated his post.
Knows Harker by reputation -- respected zone cartographer.
Keeps his spellbook in an oilskin pouch at all times.
Doesn't drink. Disapproves of those who do (but won't say it).
Can identify most common ailments and poisons by smell.
◊———◊———◊
Quick ReferenceSkill Target = ((10 + Stat) × Level) + 30 · Unskilled = (5 + Stat) × 5 · Concentration = (PW + 4) × 10 · Eff. Reliability = Base − (Balance × 2) · Eff. Casting = Base + (Balance × 2) · Wound & Exhaustion penalties stack · Hinder: −5% to PC-skills, +1 cast speed/pt