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Kael Dunn

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Aetherfall
Character Name
Kael Dunn
Player
Archetype
The Steady Hand
Station
2
Attributes
Attribute -3-2-10+1+2+3 Description
Brawn (BR) Built like a brawler
Phys. Coordination (PC) Fast hands reflexes
Intellect (IN) Practical not bookish
Social Prowess (SP) Honest to a fault
Awareness (AW) Reads a room fast
Power (PW) Dead to the Aether
Net Total:
2
HP/Tier:
8
(7+BR)
EP/Tier:
5
(7+PW)
Weapons
Weapon Skill Spd Damage Cap Rld Rel% Tags
Unarmed Brawl 2 1d3+BR
Revolver Firearms 3 2d6 6 3 95 Reliable
Hunting Knife Melee 2 1d6+1 Concealable
 
 
 
Armor & Defense
Armor / Shield Ballistic Martial Hinder Notes
Leather Jacket 2 1 0 Worn-in, comfortable
 
 
Total Ballistic:
2
Total Martial:
1
Total Hinder:
0
Character Description
Broad-shouldered, mid-thirties. Close-cropped hair going grey at the temples. Calloused hands, steady eyes, old knife scar across the left knuckle. Wears his leather jacket like armor. Moves like someone used to bad neighborhoods.
Skills — Target = ((10 + Stat) × Level) + 30  |  Max 15
Skill Stat Lvl Target
Firearms
PC(2)
3
66
Observation
AW(1)
3
63
Streetwise
SP(0)
3
60
Melee
BR(1)
2
52
Athletics
BR(1)
2
52
Stealth
PC(2)
2
54
Brawl
BR(1)
2
52
Intimidation
BR(1)
2
52
Investigation
AW(1)
2
52
Tactics
IN(0)
2
50
Survival
AW(1)
2
52
Persuasion
SP(0)
2
50
Leadership
SP(0)
2
50
Deception
SP(0)
2
50
Etiquette
SP(0)
1
40
Physical: 10+BR+PC = 13 Mental: 10+IN+AW+PW = 9 Social: 10+SP = 10
Experience
Total XP:
XP Spent:
Skill 0→1: 1 XP · 1→2: 2 · 2→3: 3 · 3→4: 4 · 4→5: 5 · Attribute +1: 10 XP
Wounds (7+BR per tier)
OK
Harmed -10%
Maimed -25%
Incap. -50%
Death Saves:
Injuries:
Exhaustion (7+PW per tier)
OK
Wearied -10%
Drained -25%
Overwhelmed -50%
Effects:
Magic
Path:
Scholarly
Wild
Non-caster
Casting Target:
Concentration:
(PW+4)×10
Schools:
Spells Known:
(7+PW)
Backlash: Scholarly 5/10/15/25% by tier · Wild +5% flat/tier · On backlash: 1d4 HP + 25% wild effect
Spells
Spell School Cast W S St Sp
 
 
 
 
 
 
 
 
 
 
 
 
Cast = time (counts) · W/S/St/Sp = Weak/Standard/Strong/Spectacular exhaustion cost
Inventory
Revolver ammunition (30 rounds)
Hunting knife (belt sheath)
Binoculars (brass, military surplus)
Hip flask (silver, dented, always full)
Handcuffs (kept from constable days)
Rope (30 feet, hemp)
Matches and oil lamp
Society stipend purse (50 marks)
Adventuring Society
Society Name
The Ashwick Charter
Society Type
Fixers
Patron
Greycoat Authority
Handler
Inspector Renna Laine
Backing (1–5)
3
Ledger
☐ Flush   ☒ Level   ☐ Lean   ☐ Dire
Charter / Mission
Investigate the disappearance of Fen Harker, Gradient Scholar researcher. Recover him alive. Report all findings.
Faction Alignment
Primary Faction
Greycoat Authority (Arrangement)
Relationship / Standing
Newly contracted. Laine trusts competence over credentials.
Notable Contacts
NameAffiliationNotes
Sgt. Donal Fisk
Greycoat Authority
Former partner, still on the force
"Copper" Meraud
Underworld
Retired thief, now informant
Tomas Breck
Harrier Street
Bartender, hears everything
Active Backlash Effects
Notes
Left the Greycoats after 8 years. Doesn't talk about why.
Always checks exits when entering a room.
Calls everyone by their last name until he trusts them.
Keeps a worn photograph in his jacket. Won't show it.
◊———◊———◊
Quick ReferenceSkill Target = ((10 + Stat) × Level) + 30 · Unskilled = (5 + Stat) × 5 · Concentration = (PW + 4) × 10 · Eff. Reliability = Base − (Balance × 2) · Eff. Casting = Base + (Balance × 2) · Wound & Exhaustion penalties stack · Hinder: −5% to PC-skills, +1 cast speed/pt