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Mira Cade

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Aetherfall
Character Name
Mira Cade
Player
Archetype
The Fixer
Station
2
Attributes
Attribute -3-2-10+1+2+3 Description
Brawn (BR) Average build
Phys. Coordination (PC) Quick and precise
Intellect (IN) Street-smart
Social Prowess (SP) Magnetic charm
Awareness (AW) Average perception
Power (PW) Null -- no Aetheric sense
Net Total:
2
HP/Tier:
7
(7+BR)
EP/Tier:
5
(7+PW)
Weapons
Weapon Skill Spd Damage Cap Rld Rel% Tags
Unarmed Brawl 2 1d3+BR
Arc Pistol Firearms 3 2d6+2 4 4 90 Galvanic R2
Holdout Derringer Firearms 2 1d6 2 3 95 Concealable
 
 
 
Armor & Defense
Armor / Shield Ballistic Martial Hinder Notes
Concealed Vest 1 0 0 Hidden under clothes
 
 
Total Ballistic:
1
Total Martial:
0
Total Hinder:
0
Character Description
Late twenties, sharp features, quick smile that doesn't always reach her eyes. Dark hair cropped short, silver earring (left ear). Dresses well enough to pass in polite company. Always smells like cigarette smoke and jasmine.
Skills — Target = ((10 + Stat) × Level) + 30  |  Max 15
Skill Stat Lvl Target
Persuasion
SP(2)
3
66
Deception
SP(2)
3
66
Streetwise
SP(2)
3
66
Firearms
PC(1)
3
63
Stealth
PC(1)
3
63
Sleight of Hand
PC(1)
3
63
Investigation
AW(0)
3
60
Intimidation
SP(2)
2
54
Observation
AW(0)
2
50
Empathy
AW(0)
2
50
Survival
AW(0)
2
50
Etiquette
SP(2)
1
42
Athletics
BR(0)
1
40
Melee
BR(0)
1
40
Physical: 10+BR+PC = 11 Mental: 10+IN+AW+PW = 9 Social: 10+SP = 12
Experience
Total XP:
XP Spent:
Skill 0→1: 1 XP · 1→2: 2 · 2→3: 3 · 3→4: 4 · 4→5: 5 · Attribute +1: 10 XP
Wounds (7+BR per tier)
OK
Harmed -10%
Maimed -25%
Incap. -50%
Death Saves:
Injuries:
Exhaustion (7+PW per tier)
OK
Wearied -10%
Drained -25%
Overwhelmed -50%
Effects:
Magic
Path:
Scholarly
Wild
Non-caster
Casting Target:
Concentration:
(PW+4)×10
Schools:
Spells Known:
(7+PW)
Backlash: Scholarly 5/10/15/25% by tier · Wild +5% flat/tier · On backlash: 1d4 HP + 25% wild effect
Spells
Spell School Cast W S St Sp
 
 
 
 
 
 
 
 
 
 
 
 
Cast = time (counts) · W/S/St/Sp = Weak/Standard/Strong/Spectacular exhaustion cost
Inventory
Arc pistol ammunition (12 charges)
Derringer ammunition (10 rounds)
Lockpicks (professional set)
Forged Greycoat credentials (passable)
Cigarette case (silver, monogrammed M.C.)
Small mirror (pocket-sized)
Fine pen and notepad
Change of clothes (working class, for disguise)
Society stipend purse (50 marks)
Adventuring Society
Society Name
The Ashwick Charter
Society Type
Fixers
Patron
Greycoat Authority
Handler
Inspector Renna Laine
Backing (1–5)
3
Ledger
☐ Flush   ☒ Level   ☐ Lean   ☐ Dire
Charter / Mission
Investigate the disappearance of Fen Harker, Gradient Scholar researcher. Recover him alive. Report all findings.
Faction Alignment
Primary Faction
Greycoat Authority (Arrangement)
Relationship / Standing
Newly contracted. Mira has worked both sides of Ashwick her whole life -- having official backing is new.
Notable Contacts
NameAffiliationNotes
Jinx Alvarado
Lamplighter Syndicate
Low-level smuggler, childhood friend
Mrs. Olt
Ashwick boarding houses
Landlady network, knows everyone
Regan Thale
Harrier Street
Newspaper reporter, trades in favors
Active Backlash Effects
Notes
Grew up on Harrier Street, right on the gradient border.
Won the arc pistol in a card game. Hasn't asked where it came from.
Can fake three different accents convincingly.
Always carries two sets of ID -- real and forged.
Knows the Lamplighter Syndicate exists. Has bought drinks for some of their people. Not a member, not an enemy. Yet.
◊———◊———◊
Quick ReferenceSkill Target = ((10 + Stat) × Level) + 30 · Unskilled = (5 + Stat) × 5 · Concentration = (PW + 4) × 10 · Eff. Reliability = Base − (Balance × 2) · Eff. Casting = Base + (Balance × 2) · Wound & Exhaustion penalties stack · Hinder: −5% to PC-skills, +1 cast speed/pt