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| Attribute | -3 | -2 | -1 | 0 | +1 | +2 | +3 | Description |
|---|---|---|---|---|---|---|---|---|
| Brawn (BR) | Average build | |||||||
| Phys. Coordination (PC) | Quick and precise | |||||||
| Intellect (IN) | Street-smart | |||||||
| Social Prowess (SP) | Magnetic charm | |||||||
| Awareness (AW) | Average perception | |||||||
| Power (PW) | Null -- no Aetheric sense |
| Weapon | Skill | Spd | Damage | Cap | Rld | Rel% | Tags |
|---|---|---|---|---|---|---|---|
| Unarmed | Brawl | 2 | 1d3+BR | — | — | — | |
| Arc Pistol | Firearms | 3 | 2d6+2 | 4 | 4 | 90 | Galvanic R2 |
| Holdout Derringer | Firearms | 2 | 1d6 | 2 | 3 | 95 | Concealable |
| Armor / Shield | Ballistic | Martial | Hinder | Notes |
|---|---|---|---|---|
| Concealed Vest | 1 | 0 | 0 | Hidden under clothes |
| Skill | Stat | Lvl | Target |
|---|---|---|---|
Persuasion |
SP(2) |
3 |
66 |
Deception |
SP(2) |
3 |
66 |
Streetwise |
SP(2) |
3 |
66 |
Firearms |
PC(1) |
3 |
63 |
Stealth |
PC(1) |
3 |
63 |
Sleight of Hand |
PC(1) |
3 |
63 |
Investigation |
AW(0) |
3 |
60 |
Intimidation |
SP(2) |
2 |
54 |
Observation |
AW(0) |
2 |
50 |
Empathy |
AW(0) |
2 |
50 |
Survival |
AW(0) |
2 |
50 |
Etiquette |
SP(2) |
1 |
42 |
Athletics |
BR(0) |
1 |
40 |
Melee |
BR(0) |
1 |
40 |
| Spell | School | Cast | W | S | St | Sp |
|---|---|---|---|---|---|---|
Skill Target = ((10 + Stat) × Level) + 30 ·
Unskilled = (5 + Stat) × 5 ·
Concentration = (PW + 4) × 10 ·
Eff. Reliability = Base − (Balance × 2) ·
Eff. Casting = Base + (Balance × 2) ·
Wound & Exhaustion penalties stack ·
Hinder: −5% to PC-skills, +1 cast speed/pt