Chapter 17

Table Index

Every table in the rulebook, organized for quick lookup

Need a number fast? This page links directly to every reference table in the rulebook, organized by what you're most likely to need mid-session.

Economy & Resources

TableChapterWhat It Tells You
StationCoin & CommerceWealth tiers 0–5 with lifestyle descriptions
Cost TiersCoin & CommerceWhat each tier covers — Scrap through Exclusive
The Access RuleCoin & CommerceAt/below Station, one above, two+ above
Station Check SkillsCoin & CommerceWhich skill for which access context
Society Ledger StatesCoin & CommerceFlush, Level, Lean, Dire — effects on the Society
Patron BackingCoin & CommerceBacking 1–5 with provisions and Station floor
Faction Gear by BackingCoin & CommerceWhat Restoration, Awakening, and Arrangement patrons provide
Downtime ActionsCoin & CommerceBetween-adventure actions that affect the Drift
Artifact ValuationCoin & CommerceNarrative value by enchantment tier
Potion Cost TiersCoin & CommercePotion potency to Cost Tier mapping

Combat & Weapons

The tables you'll reach for most often — damage, speed, and what happens when things go wrong.

TableChapterWhat It Tells You
Melee WeaponsArms & EquipmentSpeed, damage, and examples for each melee category
Modern FirearmsArms & EquipmentSpeed, damage, capacity, reload, and Reliability
Ranged Weapons (Martial)Arms & EquipmentBows and crossbows — immune to magic zones
Galvanic WeaponsArms & EquipmentGalvanic weapons with stats and keywords
Attack ModifiersCombatCover, range, aimed shots, wound penalties
Range BandsCombatClose, Near, Far, Distant — what works where
Malfunction SeverityCombatd10 results from Click to Catastrophic
Vehicles & ConveyanceArms & EquipmentVehicle categories with speed, capacity, and zone vulnerability

Armor & Defense

TableChapterWhat It Tells You
Medieval ArmorArms & EquipmentBallistic/Martial soak and Hinder
Modern ArmorArms & EquipmentBallistic/Martial soak
ShieldsArms & EquipmentShield types with soak ratings
Hinder SourcesArms & EquipmentWhich armor and shields impose Hinder penalties

Weapon Tags & Keywords

TableChapterWhat It Tells You
Melee TagsArms & EquipmentMelee weapon tags and their effects
Firearm TagsArms & EquipmentFirearm tags and their effects
Galvanic KeywordsArms & EquipmentGalvanic weapon keywords and their effects

Health & Damage

TableChapterWhat It Tells You
Wound TiersGetting HurtHP tiers with escalating penalties (the death spiral)
Exhaustion TiersGetting HurtEP tiers with escalating penalties
Death Save ResultsGetting Hurtd100 outcomes when you're dying
Recovery RatesGetting HurtHP, EP, and armor repair rates

Magic

TableChapterWhat It Tells You
Casting Tiers by MarginMagicRoll margin to tier mapping (Weak through Spectacular)
Casting Target Hard CapsMagicMaximum tier achievable by casting target range
Backlash RatesMagicScholarly/Wild backlash percentages and accumulation per tier
Wild Effect TableMagicd10 wild effects with base, escalated, and permanent tiers
Wild Tier SuppressionMagicHow many tiers a wild caster can step down
Scholarly vs. Wild ComparisonMagicSide-by-side comparison of the two casting paths
Concentration Check by PWMagicConcentration targets and odds by PW modifier

Spell Lists

TableChapterWhat It Tells You
Aetheric ManipulationThe GrimoireRaw force, energy, elemental power
VivimancyThe GrimoireLife, body, biology
WardingThe GrimoireProtection, sealing, banishment
DivinationThe GrimoirePerception, knowledge, detection
TransmutationThe GrimoireAltering matter and properties
Ley WeavingThe GrimoireManipulating magic itself
Ritual SpellsMagicToo complex for combat casting

Character Creation & Skills

TableChapterWhat It Tells You
Attribute DefinitionsCreating Your AdventurerAttributes with abbreviations and descriptions
Skill GroupsCreating Your AdventurerPhysical/Mental/Social groups, point pools, and skill lists
Physical SkillsSkillsPhysical skills (BR and PC) with full descriptions
Mental SkillsSkillsMental skills (IN, AW, PW) with full descriptions
Social SkillsSkillsSocial skills (SP) with full descriptions
XP Advancement CostsCreating Your AdventurerSkill level costs and session estimates

Core Rolls & Rules

TableChapterWhat It Tells You
Critical RangeRolling the DiceTarget number brackets mapped to crit range
Zone SpectrumThe World BetweenZones from Deep Galvanic to Deep Wild
Aetheric Shift by Spell TierThe World BetweenHow much each spell tier moves the balance
Galvanic Shift by WeaponThe World BetweenGalvanic ratings and shift per shot
Terminology GlossaryThe World BetweenDefinitions for Veil, Engine, Aetheric, Galvanic, etc.